
Listener question - Choosing when to fix a bug or ship?
Deciding when to fix a bug or to ship and fix it in the next release can often be a complicated problem.
Deciding when to fix a bug or to ship and fix it in the next release can often be a complicated problem.
My experiences getting started with the Godot game engine have been excellent and very rewarding. Some observations in this episode.
I sat down this weekend to discover the Godot game engine as a complete beginner and its capabilities. Here are some thoughts.
It was a week of project updates. That's the short version. But there are so many details.
We learned one important thing from WWDC23 if nothing else, Apple make it's vision clear for going forward.
Doing development just for the fun of it is a great reward. That is where my SpriteKit and SwiftUI art generator project comes in.