Achievement system in your games for retaining players
Some thoughts on the wins and losses of developing a game by yourself versus a team.
Some thoughts on the wins and losses of developing a game by yourself versus a team.
Learn why you should consider using GameCenter to attract new users and keep the existing ones coming back.
Some thoughts on the wins and losses of developing a game by yourself versus a team.
Live streaming is popular among developers for many reasons. I discuss this and more with FullQueueDeveloper (Daniel) in this episode.
This is a bit of a personal topic as I struggle to deal with content and motivation. But, the bright side is that this might help you as we all go through it.
I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.