Game Dev Journal Update 7
All the latest updates and changes as work continues on the new game.
Developer Journal – Update all the things
Time for another journal podcast episode. Listen in on my adventures with the new macOS Ventura beta and my plans for a personal app release.
Astro.build Experiences
Astro turned 1.0, a new Web development tool and framework. I dive in and share my experiences.
Game Update 6 – Random game events and Hacker power
Two achievements this week. Random game events and hacking power are now working, more details in this post as to how they work.
Game Update 5 – Background idle rewards
This week I worked on the rewards for not playing the game. Those bonus items in between play sessions that idle games reward.
Why I use Unity for game development
Unity is my engine of choice for creating games. In this podcast episode I explain why it works so well for me.
Game Update 4 – Milestone 1 Completion
This week I completed the core generator for my Idle game. Planning paid off and why this matters for the next steps.
Indie survival game development update 4
This game development update introduced the start of the basic inventory system along with a change to how you gather items.
Houston we have Oxygen
Development update. I have been working on the basic item pick-up system. First up is the all important oxygen containers.
Game Update 3 – Upgrade notifications via events
Using an event based listener and transmitter system is a great way to have parts of your game / application respond automatically without the need to hard-code references.