The advantages of achievements in games
Learn about how game achievements are implemented and how they enhance the gaming experience by challenging players.
GameCenter comes to Endless Hurdles
The Endless Hurdles iOS game will feature a GameCenter-supported leaderboard, refreshing weekly to maintain competitive play.
Creating and managing Unreal Engine Widgets
In this episode of the UI Buzz Podcast, I delve into the world of widgets in Unreal Engine, sharing insights and techniques from my experience developing the game Project Hack.
Indie Game Project Hack – Convergence
After completing the single-player version, I took a break to learn from all the data gathered. I have been working on the multiplayer version quietly in the background until now. The extensive development process will be shared regularly through blog posts and beta versions, allowing users to participate in the game's growth.
OpenAI changes, SpriteKit game updates, and content migration
OpenAI tightens restrictions on chatGPT apps, SpriteKit used for game development, WordPress to Astro content migration.
UIBuzz – Unity CEO is out, the problem remains
Edited Transcription In this one, the subject comes around again: Unity. This week, the Unity CEO was, well, it says in the official report, retired. We can all agree that's probably not the case, right? I think it's safe to say that he was perhaps pushed, and quite rightly so. In fact, like so many, […]
Dev Log – SpriteKit vs. Game Engines
In this episode, I share my thoughts on the experience of developing my game with SpriteKit and how it compares with other game development tools.
Personal Project Planning
How I use personal project and timeline planning for my side projects to stay on a schedule and keep myself accountable.
Project Updates – How my week went
Wrapping all my project updates in one post for what happened this week.
Project H8ck – Hello, Unreal Engine
I have been a little quiet about my game Project H8ck recently. Want to know why? Read on. TL;DR it's good news.