
Game balancing is hard
This episode of the UIBuzz Podcast is all about creating a feeling of balance when developing games.

This episode of the UIBuzz Podcast is all about creating a feeling of balance when developing games.

UIBuzz Videocast sharing my recent journey using AI tools like Claude Code and Bezi to solve real Unity game dev problems.

Now that I shipped Drop Saw the next game starts or evolves?

I now have a working model for the boss fights

I'm happy to report that everything is mostly fine after engine upgrade.

I have been quiet on Project Hack for a while, now is the time to go public with updates