Achievement system in your games for retaining players
Some thoughts on the wins and losses of developing a game by yourself versus a team.
Some thoughts on the wins and losses of developing a game by yourself versus a team.
Learn why you should consider using GameCenter to attract new users and keep the existing ones coming back.
Some thoughts on the wins and losses of developing a game by yourself versus a team.
I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.
Leaderboards are a great way to keep players and find new ones. Competition is something players love.