Project Hack game updates (Unreal Engine)
In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine.
In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine.
Some thoughts on the wins and losses of developing a game by yourself versus a team.
Learn why you should consider using GameCenter to attract new users and keep the existing ones coming back.
Some thoughts on the wins and losses of developing a game by yourself versus a team.
I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.
Leaderboards are a great way to keep players and find new ones. Competition is something players love.