Godot 4 Android Performance
I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.
I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.
Leaderboards are a great way to keep players and find new ones. Competition is something players love.
Live streaming is popular among developers for many reasons. I discuss this and more with FullQueueDeveloper (Daniel) in this episode.
I discuss the issue of AAA games not meeting players' expectations and feeling bored and uninspired. And why indie games are better.
A conversation between two developers discussing Bushel, an app developed by Leo for creating virtual machines.
I decided to wait until I had a real need before learning about SwiftData. That time is now.