
Achievement system in your games for retaining players
Some thoughts on the wins and losses of developing a game by yourself versus a team.
Some thoughts on the wins and losses of developing a game by yourself versus a team.
Learn why you should consider using GameCenter to attract new users and keep the existing ones coming back.
Some thoughts on the wins and losses of developing a game by yourself versus a team.
This is a bit of a personal topic as I struggle to deal with content and motivation. But, the bright side is that this might help you as we all go through it.
Live streaming is popular among developers for many reasons. I discuss this and more with FullQueueDeveloper (Daniel) in this episode.
I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.