
Update on porting my game from Unity to UnrealEngine
Some thoughts on the wins and losses of developing a game by yourself versus a team.

Some thoughts on the wins and losses of developing a game by yourself versus a team.

In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine.

Some thoughts on the wins and losses of developing a game by yourself versus a team.

Some thoughts on the wins and losses of developing a game by yourself versus a team.

I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.

Leaderboards are a great way to keep players and find new ones. Competition is something players love.