Season 1 Episode 18
Something that keeps me returning to a game is the sense that I may not know what comes next. Especially when it comes to levels where they can often feel static and repetitive.
Generating random events for a player is a great way to keep them engaged and alert, with a desire to keep playing to see what happens next at any given moment.
In this episode of the UIBuzz Podcast, I discuss how I approach this in my new idle game.
How are you creating random events in your games? I'd love to hear from you.