UIBuzz – Unity CEO is out, the problem remains
Edited Transcription In this one, the subject comes around again: Unity. This week, the Unity CEO was, well, it says in the official report, retired. We can all agree that's probably not the case, right? I think it's safe to say that he was perhaps pushed, and quite rightly so. In fact, like so many, […]
Podcast – When things get weird
My week with game development took a Twilight Zone type turn. But I survived, listen on for the details and solutions.
Game Dev Journal Update 8
The pain of the last 10% is real. A couple features continue to vex me, but I'm not giving in.
Game Update 6 – Random game events and Hacker power
Two achievements this week. Random game events and hacking power are now working, more details in this post as to how they work.
Podcast – Generating random game events
Podcast Episode - Random game events can bring players a sense of freshness and discovery. Here's my solution to finding the right balance.
Game Update 5 – Background idle rewards
This week I worked on the rewards for not playing the game. Those bonus items in between play sessions that idle games reward.
4 Unity packages I always install
These are the 4 packages I always install when creating a Unity project.
Why I use Unity for game development
Unity is my engine of choice for creating games. In this podcast episode I explain why it works so well for me.
Game Update 4 – Milestone 1 Completion
This week I completed the core generator for my Idle game. Planning paid off and why this matters for the next steps.
Indie survival game development update 4
This game development update introduced the start of the basic inventory system along with a change to how you gather items.