The advantages of achievements in games


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UIBuzz Podcast

My Journey in Implementing Achievements in My Game

I want to share my recent experience adding achievements to my game, Endless Hurdles.

In a previous episode, I discussed the importance of incorporating a leaderboard into games, and now I want to delve into the realm of achievements. Recently, I released an update for my game on iOS, featuring a leaderboard using Game Center. This led me to focus on implementing achievements as well.

Achievements in games are goals that players work towards, receiving rewards or recognition upon completion. For instance, collecting a hundred apples in a game might unlock an achievement badge. It's a popular concept in many games, including platforms like Steam.

Implementing achievements is relatively straightforward on most platforms, requiring minimal code. Some platforms even provide built-in screens with appealing UI designs, making the process seamless. But why bother adding achievements to a game?

In my case, Endless Hurdles is an endless runner game where players engage in similar activities repeatedly. I aim to keep players invested and motivated to continue playing by introducing achievements like jumping over a certain number of hurdles.

Achievements provide a sense of accomplishment and encourage players to return and strive for more.

Moreover, themed events like Halloween or Christmas in my game offer exclusive achievements, enticing players to participate during specific times of the year. This strategy boosts engagement and adds a layer of excitement and anticipation for players.

Integrating an achievement system into your game can enhance player engagement without requiring significant development efforts. It leverages existing content to create a compelling experience for players. The combination of achievements and leaderboards fosters friendly competition among players, enhancing the gaming experience.

I have personally tested the achievement system in my game and found myself more immersed in playing it, driven by the desire to unlock all achievements. It appeals to completionist gamers and adds a new dimension to the gameplay experience.

If you have thoughts or insights on implementing game achievements, please get in touch with me at @UIBuzz on X or visit PeterWitham.com/contact. I'm always open to discussing game and app development topics with fellow enthusiasts.

As I continue to work on my projects and explore new game development ventures, I look forward to sharing more insights and experiences with you all. Thank you for tuning in, and I wish you a fantastic start to the year. Until next time!