Project Updates – How my week went
Wrapping all my project updates in one post for what happened this week.
When the memory leaks and you sink or swim
It is always the little things, like memory leaks that spoil the game development day.
Dev Log on the things I didn’t do this week
A round-up of things I have been working on or not working on more to the point this week.
Project H8ck – Hello, Unreal Engine
I have been a little quiet about my game Project H8ck recently. Want to know why? Read on. TL;DR it's good news.
New app and game released for beta testing
I have a new app, and the Project H8ck idle game is out for folks (that means you) to beta test and give me feedback on.
Project H8ck – Prologue 0.9.9
A new build of my indie idle game for Android and iOS. You can now signup to play the beta and help shape the game.
Game development update 11 – idle or active, you choose
A huge update this week, so many core improvements in the game development. Details within, but two big words...Boss Fights. Plus tooltips and UI changes.
Podcast – When things get weird
My week with game development took a Twilight Zone type turn. But I survived, listen on for the details and solutions.
Game Development Update Journal 10
This week I fixed some bugs with device screen scaling ratios, game data saving when an OS cleans memory, and I balanced game play.
Game Development Update Journal 9
Time for another indie game development update. The first beta goes to a closed group, and the first bug/feature reports start coming in. It's getting close.