Game Dev Journal Update 8


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It has been a while since I posted a game update. There is a reason for that. Progress has been slow the past month due to other commitments and a struggle to deal with two features that are just not feeling right.

1. Boss fights, I’m still not happy with any ideas I have had for the game's mechanics. This has been torn down and started over a few times, and I expect it to take a while longer to find something that feels right to me. The good news with this, it will take a while for players to reach that point, and it may not delay a beta testing group.

2. I have tried and failed to use the scroll view to show a random event log. This is most likely due to my understanding of how the view works in Unity. However, it has proven to be a frustrating endeavor. I can get it to work fine with pre-built content, but it seems to have problems with dynamically updated content and updating the scroll mechanism. Very annoying. I may have to rework this into another display method and avoid the problem altogether.

I have also encountered problems with the iOS file system. The game runs perfectly on a Mac, Windows, and Android. But for some reason, I am struggling to get game saves to work right on iOS. At first, I thought it was due to permissions from the user, but it appears not to be the case. I have previously dealt with the iOS permission system, so I am familiar with how it works and the rules you must follow.

But I’m hanging in there and turning my attention back to these issues as I find time between dated commitments.