Season 1 Episode 15
In this episode of the UIBuzz Podcast, I talk about my reasons for using Unity to build and explore games.
Show Notes:
- I am familiar with how it works and have been using it for most of my game development explorations over the years.
- I can write C# with the help of Rider by JetBrains.
- I use a package called FlowCanvas to help me develop the game code visually with rapid prototyping.
- I can run the game right there in the Unity tool without having to compile and export.
- I can build 2D games just as easily as 3D, which works with my preferred game creation style.
- I can deploy to various platforms, including Android, iOS, Windows, and Mac. These are the ones I care about the most.
- There is good community support and resources for me to solve problems and learn new techniques.
- There is a big asset store and the ability to import stand-alone packages.
- There are usually fast updates for any issues and a long-term support version.
- It has both Intel and Apple Silicon-based support because I often use both Windows and Mac.
- I can also use it to develop applications, not just games.