New app and game released for beta testing
I have a new app, and the Project H8ck idle game is out for folks (that means you) to beta test and give me feedback on.
Project H8ck – Prologue 0.9.9
A new build of my indie idle game for Android and iOS. You can now signup to play the beta and help shape the game.
Project H8ck Prologue Web Release
As I suggested in a recent Podcast episode (A Creators Journey Season 9 Episode 8) titled “Throwing it all out and starting again,” I did precisely that with a problem I have been trying to solve in my indie idle game for longer than I should have sensibly allowed myself to pursue. So over the […]
Game Update and Unity iOS Weirdness
I had some not-so-fun times this week trying to understand why iOS and iPadOS are acting so strange in my game compared to all other platforms (including Mac).
Game development update 11 – idle or active, you choose
A huge update this week, so many core improvements in the game development. Details within, but two big words...Boss Fights. Plus tooltips and UI changes.
Game Development Update Journal 10
This week I fixed some bugs with device screen scaling ratios, game data saving when an OS cleans memory, and I balanced game play.
Game Development Update Journal 9
Time for another indie game development update. The first beta goes to a closed group, and the first bug/feature reports start coming in. It's getting close.
Game Dev Journal Update 8
The pain of the last 10% is real. A couple features continue to vex me, but I'm not giving in.
Podcast – Unplanned features are hard
Adding unplanned features can often cause problems. In this episode of the UIBuzz podcast, I have an example to share.
Game Dev Journal Update 7
All the latest updates and changes as work continues on the new game.