Game Update 6 – Random game events and Hacker power
Two achievements this week. Random game events and hacking power are now working, more details in this post as to how they work.
Podcast – Generating random game events
Podcast Episode - Random game events can bring players a sense of freshness and discovery. Here's my solution to finding the right balance.
Game Update 5 – Background idle rewards
This week I worked on the rewards for not playing the game. Those bonus items in between play sessions that idle games reward.
4 Unity packages I always install
These are the 4 packages I always install when creating a Unity project.
Why I use Unity for game development
Unity is my engine of choice for creating games. In this podcast episode I explain why it works so well for me.
Game Update 4 – Milestone 1 Completion
This week I completed the core generator for my Idle game. Planning paid off and why this matters for the next steps.
Indie survival game development update 4
This game development update introduced the start of the basic inventory system along with a change to how you gather items.
Houston we have Oxygen
Development update. I have been working on the basic item pick-up system. First up is the all important oxygen containers.
Game Update 3 – Upgrade notifications via events
Using an event based listener and transmitter system is a great way to have parts of your game / application respond automatically without the need to hard-code references.
First 3D game, sandbox 1 test
Yep, I am never one to ignore things I've never done. Since I am having such fun with Unity, I thought I would also try my hand at a 3D survival game.